Type: Audio/Video performance
Technologies: C++, Opengl, Glsl, C#, WPF
The video performance consist of an oscillating system of particles which lives upon a fragile equilibrium between control and chaos. The physical system, under a constant flux of inputs, can behave in random and unexpected manners, way out of the direct control of the performer, like a structure resonating in an infinite echo of oscillations.
The sound, mutating its form from ambient-based to more noise scapes, is the polyform trigger under which the system reacts, but it is also influenced by it, in a bidirectional exchange of inputs. A deep interconnection between the two components, thus to create a bonding experience.