performance
music
2025

Residue is a feedback loop. An image is fed back into itself, again and again, and whatever each pass leaves behind becomes the material for the next. Nothing is drawn. Nothing is simulated. A few basic operations and a small set of rules are enough. The rest is historical visual accumulation.

Drag The work is a study of how complexity arises from basic blending rules, looped over themselves. The rules stay simple: a shift, a scale, a decay, a color. But the loop amplifies every small difference, deconstructing the signal, drifting the source far from where it started. What appears is abstract, glitchy, chromatic fields of noise, cellular textures, gradients that never settle. Each frame is the residue of all the frames before it, and which feeds the next.

Drag The glitch becomes the material. Error, drift and decay are what the loop does; the image is what they leave behind.

Details
Concept
Art Direction
Software Development

GLSL

C++

Credits

a project by scual.

Events
SR I/O 25Kina, Rome IT — November 2025
Alpha-Beta #16mod, Tokyo, JP — August 2025
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